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Intrapath
Practicing in five core creative mediums (games, animation/film, music, writing, and illustration), and discovering how the digital world can be used to build them. Have also gone by LDAF (Layering Designed Abstract Forms).

Age 29, Male

Animator/Illustrator

Northern Vermont University

Seattle

Joined on 3/8/09

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Intrapath's News

Posted by Intrapath - September 2nd, 2023


Heyo! @Jamriot is hosting a Writer's Jam this weekend, and my entry is below! This was a lot of fun to work on, and the quick turnaround meant that I couldn't second-guess myself as much as I usually do while writing. Hope you enjoy! The prompt I chose was headstone.

-------------------


Habit Coral


The game hadn’t been fun in six hours.


The setup alone had been a nightmare. Gilly spent the better part of two weeks pulling old cables and machines out of retirement, pairing them with newer pieces, forcing aluminum fossils that had already provided a lifetime of service to get back on the frontlines. They didn’t understand the newer generations, but they couldn’t be blamed. It was only the kindness - or the stubborn nostalgia - of strangers writing patches that even gave them a language they could mutually understand. Thanks to them, all of those bits and bytes with scattered agendas came to begrudging agreements.


One of the younger devices was a small black box plugged into the monitor. A red light on it blinked in an endless cycle, remembering all it had seen on the screen. It worked in silence, allowing Gilly’s keyboard to speak its mind, clacking and complaining as its keys were hammered in frustration. His motions were as impassioned as they were mechanical, following the same patterns for hours on end, losing the rhythm with only milliseconds shorn on each beat. 

 

Spray Bay boasted a maximum player count of twenty-four - a number that the minds at Sugar Brick Studios claimed was optimal for Kroma Surge’s “frantic, fast-paced Jetpack Paintball fun” - but at that moment, Gilly was the only resident. Set on a shore and dock between rolling hills, the open sea, and a dozen small floating islands, the palette was bright as the shimmering water and cool as a drink on the endless summer day the map was nestled in. In the decades since it had been discovered, the sun had never set, and the clouds hadn’t moved an inch. Though the wind could be heard, the grass didn’t sway and the ocean stayed a perfect blue sheet, free of ripples. Through all the thrills and angst the bay had seen, it remained as sharp and pristine as when it launched, setting sail to meet the masses.   


He leapt from island to island, seeing his day replayed in real time. The same path. The same movements. The same sound effects, lonely footsteps and huffs in the ocean breeze. 


And the same goal. 


Every few moments, he glanced back up at the highest island. It sat just far enough out of the way to give itself some plausible deniability, silently dismissing most player’s eyes. Curious adventurers always looked twice, though. With a touch of gumption, a key stroke at all the precise moments, and the boldness to politely decline just the right line in the game’s physics code, and it could be reached.


His character moved with the erratic nature of a floater, staying just at the corner of gravity’s eye, too quick for it to pull him right back down. He had his jetpack to that for that fleet-footedness, and his agility was even more impressive in light of the weapon he wielded: a gun whose shape had the small-town charisma of a pesticide sprayer but the tempting allure of a flamethrower. 


He raced towards the island, wreathed in blue and purple flowers. Thin and colorful as construction paper, their digital roots kept them still and stoic as signage. Their vigil kept them firmly planted at the foot of a hill whose peak rose above any other point he had ever visited on that map. 


The jet pack sputtered, hissing and coughing an apology as it ran dry a moment too soon. As his hero began to plummet, the island’s edge became his horizon. Angling the camera up as he fell back to the ground, the blue and purple pixels quickly disappeared from view. 


Gilly reached out to reset the recorder in the trained manner of a switchboard operator. His other hand, though, grabbed his phone with a desperation like death row. “11:56 P.M. - 08/31/23” flashed on screen before he refreshed the last page he was on. The Sugar Brick logo loaded in, and he hoped for a miracle… but when the rest of the page loaded in, there was no miracle in the wings, ready to grace his eyes in twelve-point font. Just underneath the logo was the same banner as had been there for a month, hanging with a grimness that would make a gallow proud: “REMINDER: Kroma Surge servers going offline at the start of September. Thank you for 19 amazing years!” 


He straightened in his chair as he threw the phone aside. Fatigue brawled with panic inside of him, pulling his focus down into its voracious mire, but he had just enough time for one more try.


With a single keystroke, and one whirring stock sound effect later, he was back at his original spawn point. His character fell back into place where millions of identical footsteps once tread, standing atop a grassy plane responsible enough to bear that weight for years with neither complaint nor scuff. At the start of his session, the uncanny nature of that abandoned play space had shaken him. Its monumental stillness, like an antique’s longing for a purpose that may have been long past, bothered him earlier, but by that point, his race against time had taken over. 


As he refueled his character’s jetpack by his base, the moment the day’s replay began in his head again, it was overlaid with memories. He remembered Burt’s character right by his own, years before, fully embodying his teaching mantra: learning theory without solid examples is useless.


The meter in the corner rapidly filled, and the sound of his voice, tightly packed with static as a microphone appeared over his character’s head, nudged its way to the front of his consciousness. Burt wiggled his gun towards the recharge station, telling a story about playtesters steering clear of the device early in development when it was barrel-shaped, assuming it would explode if shot. So, in an afternoon, he implemented a new model: one that was just a dial here and a blue light there away from being a gas pump. It fit the game’s silly tone, and sure enough, testers flocked to it. 

As soon as he was re-fueled, Gilly began skiing those paths again, thin and unforgiving as if they were on a fracture. Hopping from island to island, he imagined Burt at his side, bumping into him now and again as he continued his jet-powered tour. He recalled Burt explaining that players rarely looked up, leading him to leave a few stones hovering beneath every floating island, guiding their eyes upward to the next platform.


He reached the last island before the one he had been aching to reach. That was where the most evident fork in the road between his past self and the current moment arose, though. He charged onwards, though when he was with Burt, they had both stopped at the ledge. Burt explained that it was possible to reach the final island alone, but if another player shot a paintball rocket at his feet at just the right angle as he flew off the ledge…


In that moment, Gilly remembered the sudden surge of speed as his character grunted, damaged by the blast. Oh, did he fly, though. He flew further all those years prior than he did at that moment. As he reached the arc of his pitiful parabola, an invisible rainbow with a pot of gold sixty feet down instead of in the floral bed before his eyes, he remembered what the two spoke about back then when his character skidded through those flowers, kind enough to phase through them as to not disturb their valuable jobs as decor.


“What’s on the island?”

“Nothing, no purpose. It’s just for fun, Gil. It’s nice having a little slice of the game that’ll always be my own.”


The moment he started watching his character plummet, everything that had been welling up burst free.


"Dammit! God... dammit!"  His body tensed and curled, heat bursting from his chest and guts, flaring up through his limbs, collecting in the fingertips digging into his palms. 


He screwed his eyes shut, raising a hand to slam it down onto the desk. He let out a deep sigh, but releasing that breath felt like it only gave exhaust-filled air a chance to seep in, racing down his throat and filling his chest with tar.


He heard a jingle in the game. Soon after, there was a new message in the chat. 


MegaMailbox94: Hey lol what’s up

MegaMailbox94: I saw this map had someone on it and I never tried it


Gilly’s hands quivered as he typed. His eyes darted between the clock on his phone and the chat on screen, as if time would suddenly remember the nature of its lethal dose precision. He wondered how this stranger could have avoided that curfew.


JigJermCreates: Hey! How did you join? Isn’t the server going down?

MegaMailbox94: Yeah we got an hour


Gilly stared ahead blankly, his gaze caught somewhere between the monitor and the neon-blue glow of his keys. Then, it clicked. 


Sugar Brick was in Boston. They were an hour ahead. 


There was time.


JigJermCreates: Oh yeah I got my time zones mixed up! I didn’t think anyone would come in here, Spray Bay usually doesn’t get a lot of players


It didn’t help that, between the short warning and all his work on silicon life support, Gilly didn’t have much time left for any kind of recruiting.


MegaMailbox94: Lol no worries. I actually only started playing last year so I thought it’d be cool to see all the maps before it’s over

JigJermCreates: This one’s probably my fave, for sure

JigJermCreates: Hey, quick question: think you can help me get to that island over there with the purple flowers? I’ve been trying to reach it all day. I know you can get over there, I did it a few years ago after a patch but it took me forever. I’ve been recording and I want to see if I can get it one more time before shut down

MegaMailbox94: Yeah np


Gilly squinted as he looked out across the field, watching a speck emerge from the opposing team’s base. With his arrival, the map’s loneliness receded to its borders. Though Gilly knew the place would never see the color of a full server again, there was comfort in seeing it touched by two visitors one last time, a summer husk hosting its last hurrah.


Mailbox came to a stop in front of him, instantly snapping from a run cycle to an idle with his magnetic joints. They greeted one another with a nod and a few quick crouches. Gilly pointed up towards the second-to-last island. At a certain point, they knew words weren’t needed; their puppeteering was clear enough.


Gilly led the way, rocketing to the first platform. Mailbox imitated his movements, following an approximation of his path as an imprecise ghost. When the first leapt, the second did a moment later, a foot or so to the left or right of the blurry cloud he left in his wake. Hearing his character’s footsteps behind himself as he ascended the ladder of isles, the gymnast loneliness that Gilly wallowed in throughout that day began to melt. 


They had nearly finished the gauntlet. Their gaze was fixed on that cluster of flowers on the final island, and Gilly flexed his fingers, ready to put a close to what had occupied so much of his energy those past few days. 


JigJermCreates: I’m gonna back up a little, and then right when I’m about to hit the ledge, you’ve got to fire a rocket at my feet. Then I should get enough air

MegaMailbox94: Gotcha

MegaMailbox94: I’ll get it the first time, can’t be here too long lol


Faith and fireworks were all that he could rely on by that point. He carefully backed away as Mailbox stood by, ready to fire a missile packed with potential. The risk wound its bony fingers around his heart as he considered the consequences if he failed again. The moment he would never be able to live again, the space that would be locked away for ages on end.


He ran.


Lo-fi wind rushed past his head, overlapping the crunching of grass beneath his feet. Rushing towards the edge, he saw his companion readying his aim, concentration and calculations bouncing around the inside of his helmet. The blood in Gilly’s chest was inspired by that visual, moving in a panicked network as he waited for the rocket to fire. A part of him lost faith for a split-second, urging him to hit the brakes, to compensate for his new friend’s inevitable missed beat. 


He pushed down harder on the ‘W’ key.


Just before he hit the ledge, he saw a brilliant burst of orange. The rocket traveled too quickly for him to even see it before it exploded at his feet the moment they reached the air, and he was sent flying. He soared just a few feet higher than any time earlier in that day, but that was all he needed. The angles worked. Everything worked. As he began his descent, where he had once crashed and burned, he landed among the flowers.


Gilly held his hands above his keyboard for a few moments - a moment of caution was well-worth avoiding the risk of overcorrecting the landing. “Okay, okay,” he muttered to himself, glancing over to make sure the recorder was still on. Unwilling to take a chance on hardware that came with the tagline “Record the gameplay wows you highest!”, he was quick to start recording with his phone, propping it up against a nearby box. The quality wouldn’t be anywhere near perfect, but the authenticity would shine through. 


He ascended the island’s small hill, once again seeing what had been added in that small patch years before. In a small clearing was a humble headstone, still as the flowers just a few feet behind himself. He crouched down to read the etching, muttering aloud. “In memory of Burt, whose boundless creativity and design skills inspired us every day. A kind teacher, leader, and friend, he saw the beauty in simple fun. Though he left Sugar Brick shortly after Kroma Surge launched to pursue his dream to be a teacher, we always remembered him. We hope you will too.”


He slumped back in his chair, staring at the headstone. One last time before it all faded into the void was all he needed. Though the recordings wouldn’t be quite the same as living for a moment in his friend and mentor’s old playspace, they would do well enough. As he pondered, he heard a familiar ‘ping!’.


MegaMailbox94: Hey

MegaMailbox94: I’m going to run to check out a few more maps, but if you didn’t hear, some of the OGs at Sugar Brick left to make their own company and they want to try a spiritual successor kinda thing

MegaMailbox94: I hope they make it, I’d love to see what this place looks like with more people. I’ll keep an eye out for your name on there :) See ya!


With that, he disappeared. Gilly looked over at the time. Nearly 1:00 A.M. for himself, midnight in Boston. He kept his gaze squarely on that headstone, grateful that Burt’s stamp was on his little slice of the world he had poured his energy into. His old professor’s mark stayed right up until the end.


A few moments later, his character’s idle motions froze. Spray Bay disappeared from the screen afterwards, replaced with a small window: “Thank you for staying with us to the end! If you have any fond memories you’d like to share, please let us know on the Sugar Brick website.”   


Gilly turned the recorder off. Though he was too exhausted to do much but fall asleep after turning the monitor and computer off as well, he considered sharing his new memory. Maybe some of them would even remember Burt. He may even talk to whoever put the headstone in the game, cementing his little slice of the world. Across time and wires, he was sure that he wasn’t the only one who still remembered.



Tags:

2

Posted by Intrapath - April 16th, 2023


Hey, NG! Tidying Up, a new puzzle game from the crew that brought you Roxy's Windows, is coming out Thursday, April 20th! To test for glitches ahead of launch, we're releasing a demo, available at this link:


https://www.newgrounds.com/projects/games/4473253/preview/filetype/0


The game follows Capy and Roombella as they work together to clean up Capy's house and reconnect over the course of the afternoon. It's a major undertaking, but they can get it done as long as they work as a team!


The demo includes the first 5 levels, alongside a level editor and sharing hub for users logged into their Newgrounds account. If you have any feedback or find any bugs, please let me know! If you're reporting a bug, please let me know your device, OS, and what actions you took leading up to the bug.


Development on this project, made for Newgrounds' Flash Forward Jam, started back in January. This is being made with  @Bleak-Creep , @GetterRocka  , @Taxmann and @Scarfygoose - feel free to check out their content, they've got some really cool stuff! This game has been a big focus for me the past few months, and I can't wait for launch later this week.


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Posted by Intrapath - March 26th, 2023


Hey there! Do you have a few minutes to spare? Do you enjoy checking out games that are *actual* alphas, and not finished products that have the alpha label slapped on? Are you down to bug test a game that's 90% temp graphics and mis-aligned UI?


If you answered "yes" to any of that, have I got an opportunity for you! I've been writing code for a puzzle game for the Flash Forward Jam with the Roxy's Windows crew ( @Bleak-Creep , @GetterRocka , @Madfatter , @Taxmann) and @Scarfygoose , and we're getting close to wrapping up the groundwork. There's a sizeable number of moving parts, though, and it would be great to put this through its paces as early as possible to avoid nasty surprises later.


The link to the alpha is here: https://www.newgrounds.com/projects/games/4473253/preview/filetype/0


During gameplay, on PC, movement is handled with the arrow keys and characters can be switched with the space bar. On mobile, there are touch controls on the right side of the screen. The goal is to get the teal capybara character to the goal tile. I'm going to hold off on explaining more of the mechanics; I'm curious to see how intuitive they are at the moment, and what might need to be explained in-game with the dialogue system.


Some notes:

- Again, the vast majority of visual content/UI/level design here is temp. That said, don't feel like anything is assumed. If there's anything you want to give feedback on, please do!

- Existing levels in the level editor will almost definitely be cleared out before release so the launch has a clear slate, so don't get attached to anything here!

- If you're playing on mobile, you must go to Settings and check off the mobile checkbox for some functionality (only in the level editor so far) to work. We'll have a more clear label for this later on.


Thanks, NG!


5

Posted by Intrapath - December 27th, 2022


Hey! With 2022 coming to a close, I figured it might be a good time to do a retrospective on my year on Newgrounds, think back on what went well, and where I want to take things next.


2022 Project Summary


NG Rumble Character Reveal Art


Late last year, Bill hosted an art contest where participants would create a piece based on a Newgrounds character being introduced to NG Rumble! The character I chose was Jouste's Maw-smerizer, and the backdrop was inspired by KeepWalking's titans.


Pixel Day


I've made an entry for every Pixel Day since it began, and this year was no different! This time around, I dabbled with animation and environmental storytelling.


Pico Day


Way back in 2012, I made a submission for each of the three major series-driven holidays on Newgrounds: Pico's Mission for Pico Day, A King's True Journey for Clock Day, and Madness Alteration for Madness Day. For their 10th anniversaries, I wanted to make some Newgrounds site add-ons that referenced them, as well as promo art for each add-on! It was a great chance to make some art and code that celebrated my love for those characters and series.


For Pico Day, I made an add-on to replace Steve in the voting bar with the cast of Pico, just like in the previous site designs! The old designs looked a little something like this, for those unfamiliar.


Clock Day


Much like during Pico Day, I made some promo art and an add-on for the voting bar that... mostly functions! Some CSS lessons were learned the hard way, but it was still good fun.


Madness Day


Seriously underestimated the amount of time this one would take to complete (a few months of on-and-off work!), but I'm happy with the result! Like with the other two Newgrounds holidays, I made some promo art and an add-on: this one was for the tombstone users see when they visit a blammed submission.


Mobile Game Jam - Roxy's Windows


Definitely the project that was the most exciting part of this year for me! I worked with @Bleak-Creep , @GetterRocka , @Madfatter, and @Taxmann to create a mobile game in 2 weeks for Stepford's Mobile Game Jam. Players get to explore Roxy's desktop, learning about her interests, issues, and relationships with her friends. We've continuously updated the game since launch, adding QoL fixes, new content, medals, bug fixes, and a few other treats!


Maestro Nav update


Maestro Nav was a Flash game I made for the first Flash Forward Jam way back in early 2021, and I always intended to make an update for it, but real life and other projects took priority. I found some time recently to finally get around to it, though! This included releasing the source code, adding some visual flourishes, a new medal, a new level, and some miscellaneous bug fixes.


Faces of 2022 Collab


I was lucky enough to get a chance to make some art for the Faces of 2022 Collab! Say hello to VonGrimworth's awesome little guy, Goloth!


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Year In Review

Looking back, I'm proud of the projects I worked on. I just wish each of them could've launched in the state I intended - more often than not, I had to launch one of these submissions to hit a deadline, and then went back and added content after the fact. This post-launch focus also led to a smaller number of submissions, but with more content packed into each one.


Seeing it all laid out, I'm also realizing just how much I focused on fan art this year. A pretty significant part of the reason I chose to make anniversary pieces for the 2012 submissions was because I wanted to "go out with a bang" before shifting my focus towards more original works. I hit that goal - I just didn't think it would take most of the year, but it's all good now!


The only truly sore spot, I'd say, was a game for the 2022 Flash Forward Jam that I had to cancel after spending the better part of the first half of the year chipping away at. Long story short, it was going to be a strategy game where the user manipulated voronoi patterns (like so) to create pathways for units to traverse. I ended up running into insurmountable technical issues and had to drop it; I'm considering picking the core ideas up again some day, but definitely in a more modern engine.


2023!


For the year ahead, the theme I want to work with is "more content, more consistency". I'm aiming to get out a larger number of smaller-scale projects, focused on new ideas. Plus, I want to connect with the community more frequently - I think I was better about that this year than in years past, but I can do better.


I do have a tiny bit of wrapping up from this year, though - Roxy's Windows is going to get another tiny update or two, with the biggest part being the release of the source code. I'm almost done with a deep clean to get it into an acceptable state for release (with the disclaimer that I'm not a coding pro by any stretch - I ran into plenty of problems that required insanely-specific solutions when working on Roxy, though, so I figured I'd share what worked for me!).


After that, I'm gearing up for Pixel Day, the Flash Forward Jam, and then... the future's wide open!



Tags:

5

Posted by Intrapath - August 18th, 2022


Hey, Newgrounds! The past few weeks, I had a chance to work with @Bleak-Creep , @GetterRocka , @Madfatter, and @Taxmann to make Roxy's Windows, our game for Stepford's mobile jam! In this story-driven experience, you explore lots of files on Roxy's computer to learn all about her - what makes her laugh, recent events that have stressed her out, the ways her friends try to help her out, and more. Make sure to poke through every nook and cranny... You'll be rewarded for it!


But wait, there's more! We've been talking about ideas for a patch once the contest judging phase is over, including bug fixes, code optimization, Newgrounds medals, some new content, new UI solutions, and more.


Getting the game working for mobile in Unity was a major challenge, but it was really fulfilling to be able to learn so much so quickly. Hope you enjoy!


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6

Posted by Intrapath - October 8th, 2021


Hey, Newgrounds! I've just released Russian Roulette with a Black Widow, my brand-new black comedy novel! It's free to add to your Kindle library until 10/12, at which point it'll bounce up to $4.99. If you add before then, though, it'll be yours to read on mobile, tablet, PC, or Kindle anytime! Click here to add!


Description

“Life is equal parts sleepwalking through traffic and conversating with counterweights.” That’s what one of Nate’s interviewees told him once, anyway. Working for a satirical newspaper in Hanover, New Hampshire, he’s found that it’s usually in his best interest to jot down whatever will grab a customer’s attention. Outside of hoping to one day fulfill the distant dream of making the jump from contractor to employee, he navigates the uncertainties and tensions of a quarter-life crisis in the early 2010s, aided in part by psychology student Claire and junkie-turned-cynic Victor. When Claire gives Nate a journal as a birthday gift, he sees it as an opportunity to commit his problems to paper. It works well enough, but he finds its true value when it helps him process falling head over heels after a chance meeting with Savannah, a homeless artist. Now, he writes his story in the journal to suspend his hopes on a dark sense of humor, a taste for the vivid and the surreal, and a willingness to wade through overlapping crises, just as the world around him is inclined to do in turn.


Artwork

Cover

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(High-quality upload here, along with making of: https://www.newgrounds.com/art/view/intrapath/russian-roulette-with-a-black-widow-cover-assorted-articles )


Divider

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Ad

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Other Thoughts

It's surreal to see this finally out. I've been building these characters and stories up for years, and finally fully committed to putting them to e-paper around the time Covid started. Writing this has been my way of working through some of the things that have bothered me for years, and it's a little scary to open that up so publicly. I just hope that folks who read this enjoy learning about these characters as much as I've enjoyed writing them. That, or they at least get a good laugh out of this whole thing. Or cry. It's a black comedy. I'll take either.


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1

Posted by Intrapath - March 17th, 2019


Ten years ago, the track pad on my family's new laptop was starting to show a discernible white spot in the center, surrounded by hairline scratches, worn from constant use, day in, day out. We just had internet installed in the house, and I had been busy playing catch-up: Myspace, Homestar Runner, and a new one called "YouTube" (which I misheard as "YouToo", when I'd first heard another kid talking about it at recess, then "BlueTube", which could've ended disastrously for my naive self). Two of my other favorites were DeviantArt and Andkon. The first helped me start poking at a desire to be a part of something online, and the latter, the beauty of Flash games that could be run through in an hour. Somewhere in that time frame, I found Newgrounds.


I know it was a game that drew me to the site, but I don't remember which - it may have been Agnry Faic 2, or Newgrounds Rumble. Whatever it was, I clicked that "Sign Up!" button, saw it through to Mindchamber's artwork of Pico pressing his hand to the login panel, and was quick to lose focus of all those other sites for this one. They were fine, but there was something very different about this place - and I use the word "place" very deliberately. It was a term that came to mind when the 2012 redesign happened, where I likened the site's transition to that of moving from a homely suburb to the flashy, graffiti-laden, bustling city, but that's jumping ahead a few years. In the beginning, I got hooked on the RPG-like system of voting experience, blam points, whistle status, and more (who doesn't enjoy watching meters fill up?). I was always so excited to come home from school to get another medal to pin on my page, or see what the new game of the week was, or see what my favorite content creators were up to, whether they were animators, programmers, or musicians. The best part of it all? They were all just a bunch of regular guys, working on some of my favorite Flash games one minute, and spouting off cock jokes (90% of which were little more than "cock joke!") the next.


Seeing all that I did, I knew that I wanted to be a part of it, and make Newgrounds my online home. The site drove me to take influences from everything around me, and put them into my own art. My first few games and animations were love letters to the Newgrounds creations that drove me in the first place. I wrote my first album, Orchestra of the Zodiac, a hodgepodge of genres pulled right from the Audio Portal's listings. My first book, LOCKED, took inspiration straight from all of my favorite sci-fi stories at the time. Looking back at all of them, I could cringe at all of the technical flaws, but the humor and memories I associate with them still make me smile.


A lot happened in the intervening years. Life, mostly. I'd always kept in touch with Newgrounds, but haven't done much more than scratch the surface. I've been wanting for so long to really come back in earnest, and with a sharpened focus, I'd need a more distinct, definite identity (it doesn't help that LDAF already stands for "Louisiana Department of Agriculture and Forestry", "Lower Delaware Autism Foundation", and "Libyan Defense Air Force").


Enter Intrapath. It was originally an idea I had for the name of a band in my teens, combining the prefix "intra" (within) with the suffix "path" (one who does). The summarizing philosophy would be, "unique juxtapositions for a greater whole." More often than not, that'll come from the realm of surrealism, bringing together things that exist in two different worlds, only to take on a greater meaning when brought together than when separate. The ethic of this aesthetic that I love the most comes from the different interpretations that people bring with them to the piece - I've had some really interesting conversations in that regard with some of my past works with a symbolic lean, and I want to carry that forward.


What gave Newgrounds that permanent spot in my heart is how I've been exposed to all these mediums, being inspired by the artists here to make my own content - animations, games, music, illustrations, and literature. This new brand identity brings all of that under a more consistent umbrella. My old content isn't going away, even if it's not representative of this new path - I can't roll my eyes enough at artists that delete their older work, just because it's not up to par with where they are now (at least on a technical level). How are other artists supposed to be inspired by your progress if the first thing they see when they sort by date is your biggest and best? Failures, embarrassing as they can be, make for such a great learning experience for both the artist and viewer.


All of those art forms I've talked about are vehicles for their story, an ethereal thing not tied to any particular medium. I want to dig into how to take advantage of each - the movement and sound of animation, the interactivity of games, the auditory ways of music, the snapshot-nature of illustration, and the figurative language of words. With that mountain said, I couldn't be more excited about this new slate, and sharing with Newgrounds what I build on it.


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Posted by Intrapath - June 25th, 2018


Hey guys! Just a bit of a IRL update - I'm trying to move to the Seattle area! I've been here a few weeks, and I'm  looking for jobs to get me settled, and wanted to ask anyone that sees this if they know any places in the area in search of a 2D/3D animator/illustrator. I've been using Indeed, Worksource, etc., along with scouting out Help Wanted signs on the street, but also wanted to see if anyone knew a place I hadn't seen yet. Thanks to anyone who can help!


Posted by Intrapath - December 31st, 2017


Black and Blue Friday update:

I just released the holiday update for Black and Blue Friday! Included are a more difficult game mode, the ability to pause by pressing P, and after you've collected all upgrades, your money now serves as a multiplier for your score, giving your cash some value after you've bought everything you can. It can be played here:

https://www.newgrounds.com/portal/view/702649

2017:

This year was a transitional period for me. I wanted to wrap up the big projects I had on my plate (Black and Blue Friday, Heart Sick) from years past, and clean the slate to make room for works with a higher-quality, more consistant style moving forward. I also spent a lot of time just cleaning junk out, both physical and digital, for the sake of being able to spend more time focusing on learning and really studying my influences.

2018:

I probably won't be posting much outside of assignments that I'm fond of. I may do an update to The Education Collection for smaller animations or works that don't warrant a full Portal submission, but nothing's set in stone. I'm graduating in May, and want to focus on my professional portfolio, and polishing up my skills, particularly in drawing, 3D animation, and coding. I still want to establish a consistant identity for myself on here as well, but I won't let it take precedence over my career. Still, fingers crossed! 

 

 

 


Posted by Intrapath - November 24th, 2017


Hey, folks! I'm trying to get a little brawler/runner out the door today, titled "Black and Blue Friday"! I have a few things that need to be fixed before I launch this bad boy, but would love some help alpha-testing first. The version of the game below has NUMEROUS issues that I'm aware, mostly in the way of temp graphics and sounds (in fact, it might be best to play the game on mute, considering there may be some nasty sound glitches). Still, there may be some game glitches I'm not aware of! I'd be really grateful to anyone who can click the link below and give it a run, let me know off the bat if there are any game glitches I may not know of. Hopefully, this post will be updated later with launch details! Thanks!

 

https://www.newgrounds.com/projects/games/885260/preview


11/26 update - Game's coming out tomorrow now! What better day is there to release a web game based on Black Friday than on Cyber Monday, right?


CYBER MONDAY UPDATE - https://www.newgrounds.com/portal/view/702649

It's out!