Hey there! Do you have a few minutes to spare? Do you enjoy checking out games that are *actual* alphas, and not finished products that have the alpha label slapped on? Are you down to bug test a game that's 90% temp graphics and mis-aligned UI?
If you answered "yes" to any of that, have I got an opportunity for you! I've been writing code for a puzzle game for the Flash Forward Jam with the Roxy's Windows crew ( @Bleak-Creep , @GetterRocka , @Madfatter , @Taxmann) and @Scarfygoose , and we're getting close to wrapping up the groundwork. There's a sizeable number of moving parts, though, and it would be great to put this through its paces as early as possible to avoid nasty surprises later.
The link to the alpha is here: https://www.newgrounds.com/projects/games/4473253/preview/filetype/0
During gameplay, on PC, movement is handled with the arrow keys and characters can be switched with the space bar. On mobile, there are touch controls on the right side of the screen. The goal is to get the teal capybara character to the goal tile. I'm going to hold off on explaining more of the mechanics; I'm curious to see how intuitive they are at the moment, and what might need to be explained in-game with the dialogue system.
Some notes:
- Again, the vast majority of visual content/UI/level design here is temp. That said, don't feel like anything is assumed. If there's anything you want to give feedback on, please do!
- Existing levels in the level editor will almost definitely be cleared out before release so the launch has a clear slate, so don't get attached to anything here!
- If you're playing on mobile, you must go to Settings and check off the mobile checkbox for some functionality (only in the level editor so far) to work. We'll have a more clear label for this later on.
Thanks, NG!
MassiveMarioLuigi700
with great confidence I assure you this game gonna be a banger!
Intrapath
Thanks, I appreciate that! I've been lucky enough to work with a really solid team, hope you enjoy it when it comes out!