Hi! Andy70707, FlashStorm, and I are going to release a game for Pico Day called "Pico's Mission"! It's been in the works for years, and has gone through many different phases until we decided on one that works for all of us. Throughout the course of this week, to celebrate it's release, I'll be doing a dev log explaining it's long development. It'll go up until friday in 5 phases:
1 - The idea
2 - the search
3 - the headaches
4 - the reboot
5 - finally here
Now, Tuesday, the search. I had all my (horrid) animations and art together. I had a (vague and full of holes) idea of the game. All I needed was...a coder! Interestingly enough, finding a coder for this was much tougher than finding a coder for a platformer. I basically begged and pleaded in the (then) new collaboration forum, where I searched for a coder for about 2 or so months, until Andy70707 came forward. We chatted, discussed things, and got to work from there! Things were already gonna be rough, considering I found him in about Feb/Mar, a few months before Pico Day...