Hi! Andy70707, FlashStorm, and I are going to release a game for Pico Day called "Pico's Mission"! It's been in the works for years, and has gone through many different phases until we decided on one that works for all of us. Throughout the course of this week, to celebrate it's release, I'll be doing a dev log explaining it's long development. It'll go up until friday in 5 phases:
1 - The idea
2 - the search
3 - the headaches
4 - the reboot
5 - finally here
So, to begin, I'm gonna briefly discuss the inception of the project. To be completely truthful, I wanted a big ole' grand Pico 2-esque type of game, a sequel to Pico's School but without the name. I pieced together snippets of what Pico 2 was going to be like from Tom's old dev log, and had a general vision together. I wanted the game to pertain both to nostalgia and have new things. It definitely needed new enemies, so I looked at what made the spirit of the old enemies in Pico's School, and decided that a bunch of blind (literally) terrorists fit like a glove. I got to work on (crappy) backgrounds, animations, plans, etc.
Here's a screenshot from the very original idea.