00:00
00:00
Intrapath
Practicing in five core creative mediums (games, animation/film, music, writing, and illustration), and discovering how the digital world can be used to build them. Have also gone by LDAF (Layering Designed Abstract Forms).

Age 29, Male

Animator/Illustrator

Northern Vermont University

Seattle

Joined on 3/8/09

Level:
38
Exp Points:
16,012 / 16,030
Exp Rank:
1,557
Vote Power:
7.97 votes
Audio Scouts
3
Art Scouts
1
Rank:
Pvt. First Class
Global Rank:
2,676
Blams:
300
Saves:
2,991
B/P Bonus:
20%
Whistle:
Silver
Trophies:
13
Medals:
3,135
Supporter:
10y 3m 25d
Gear:
1

Tidying Up - source code release!

Posted by Intrapath - 4 hours ago


Hey everyone! The Tidying Up team (me, @Bleak-Creep, @GetterRocka, @Madfatter, @Scarfygoose, @Taxmann, @chippythecat ) recently released Secrets of the Sewers, a brand-new campaign with 10 new levels, 4 New cutscenes, 10+ new tracks, new tiles in the Level Editor, and even more goodies. That update had been cooking for a while, and I was so happy with the feedback we got. I'm glad people enjoyed it as much as we enjoyed making it, especially since it was something we'd been promising for some time.


Now that development on Tidying Up has completed, it's time for me to follow through on one other thing I promised: a source code release!


I touch on this a little bit in the Read Me file, but in short: I wanted to share this code as a look into "how I made it work" - which, in hindsight, was NOT always the most efficient way to get the game to function. Some of this was a consequence of building onto an already-released game, meaning there was only so much refactoring I could do without affecting what people already expected from the game. Some was just plain ole' inexperience. But the reason I bring that up is that I want people to get whatever value out of it that they could, largely around getting the NG API working in AS2.


When I started this game, I spent a lot of time digging through vintage forum posts and documentation to learn how to get the Level Sharing API working, especially with features such as loading and saving over levels a user has already created. This was a feature I wish a lot of Level Sharing games on here had, so it was something I was determined to learn. But if anyone wants to do the same later on, I don't want them to have to go digging the way I did. It's all right here for you to look at!


I learned so much from working on this game, and hopefully, others can learn a little too. Looking ahead, I've got a handful of very exciting projects coming up in the New Year, and I'll be talking about those soon!


Tags:

5

Comments

Just in time for the next Flash Forward too, godspeed!

Hell yeah! If you hear of any folks who need help with the API for Flash, feel free to send 'em my way!