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Intrapath
Practicing in five core creative mediums (games, animation/film, music, writing, and illustration), and discovering how the digital world can be used to build them. Have also gone by LDAF (Layering Designed Abstract Forms).

Age 28, Male

Animator/Illustrator

Northern Vermont University

Seattle

Joined on 3/8/09

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Intrapath's News

Posted by Intrapath - 1 month ago


[EDIT - Got an awesome crew together now, all set for this Collab!]


Hey, Newgrounds! I know it's getting down to the wire, but I've been reaching out to folks to see if I can find a musician to work with for @Jamriot 's Storytime Collab! @Plasmarift is on board as a narrator, and now, we're just looking for a musician. Here's the story in question, titled "Include the Rest".


A few details may change here and there to get the word count down to make sure this is a 5-10 minute story, but otherwise, it's set in stone. If we could find someone to write a short loop to accompany the story ahead of the March 20th deadline, I would love to team up! 


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4

Posted by Intrapath - December 31st, 2023


Man, what a year this has been - one of my most productive ever on NG! I think I've made good progress on coming out of my shell a bit more, and being more motivated to not let fear and insecurities hold me back from working on what I love like in the past. I've gotten better about balancing my time for NG with career goals and other interests, and I want to keep honing that. Before I do that, though, I thought it would be fun to look back at some of what I enjoyed working on this year! 


Moxy's Vertex

My Pixel Day entry was a fun exercise in working on surreal storytelling and drawing humanoid characters, something I hadn't done in some time. I struggled a lot in the past on the latter in particular, so it was satisfying to see that come out in a way I was happy with. 


Tidying Up

Definitely the highlight of the year! I worked with @Bleak-Creep , @GetterRocka , @Scarfygoose , and @Taxmann (@ChippyTheCat is leading level design on a new set of levels for an upcoming update and @Madfatter is making a few new tracks for that update too) on this puzzle game for the Flash Jam. It warmed my heart to see people enjoy it and relate to the characters so much, and plus, it was good practice for maintaining complex (for me!) code bases. We supported it with updates throughout the year, and we've got a few more updates in the works before calling it finished! 


Reggie's Seasons of Streams 

Absolutely the most unsure I've ever been over whether or not I could reach a jam's deadline before committing to a decision one way or the other - I was only sure I could make it by about 5 AM on the day of the Dress Up Jam's deadline. This was my first time in Godot and it was a great project to get started with; I fell in love with it, considering it felt to me like a much more natural "Post Flash" segue than Unity ever did. The final product had some design aspects I'd change in hindsight but I'm still pretty happy with how it came out! 


Grandma Got Hit and Run

I worked with @ArtCompany and @TeffyD on an entry for the Christmas Collab! This was another good experience where I got to work on backgrounds for animation and match another person's style, and it was a blast. 


Writing Jams

I've started writing more regularly again and got a few short stories out of it! These were Savoring the Ostrich Garnish, Habit Coral, and The Wood Pig's Fortune.


Looking Ahead 

I've got a handful of things planned; some being actual projects, some being general "soft goals". @UncleWeirdo has been plotting out design work on a game we'll be working on very casually, no deadline there. I'm also making plans for my Pixel Day '24 entry, a very small game for a Seattle punk band, and Flash Jam '24 plans; I haven't commited to anything there yet, but I'd like to do something small. Probably nowhere near the scale of Tidying Up! Speaking of Tidying Up, we've been working on the next big update, featuring a bunch of cool new tiles; no spoilers, but one of them makes so much sense for this game, I wish it was in since Day 1. 


This focus on smaller projects leads into a general "soft goal" of connecting more with the community this year, as well as returning to working on visual art more consistently. I want to make sure I'm giving myself space and time to focus more on all the cool stuff around NG. See you all next year!


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Posted by Intrapath - December 24th, 2023


My submission for the second writing jam, hosted by @JamRiot ! This was such an exciting one for me because every single one of the prompts resonated with me, and tied in nicely with the dark, moody stories and aesthetics that I love the most. I also realized they almost perfectly lined up with a dream/nightmare I had a few years ago, one that was striking enough for me to remember all this time later. It revolved around a handful of people in my family, living and dead, and all the stars aligned way too well for me to not use it as a springboard. All in all, this was a nice chance to get back into surreal writing. The main theme I settled on was bones. Hope you enjoy!


~


The scattered guts of the computer were spread out on the floor before me, though it was hard to tell whether they could be called 'guts' if they had never sat in the casing. Just a few feet away, Grandma laid back in the recliner older than myself. The sound of the show she watched was so low, even I could barely hear the televangelist shouting about fury and faith. It was probably on only for stimulation’s sake. Grandpa wouldn’t get either the footage or the sound, though. Not from his perch atop the bulky TV. He sat in a plastic frame, and it was one of his better pictures: one where his jaw had almost fully disappeared into his pit bull jowls, and his steely gaze was tempered by disappointed resignation. 


I felt a satisfying click when I pushed another piece into the motherboard. Keeping one hand steady, my eye locked onto it, and I fumbled at my side with my free hand, searching for the screwdriver. I took a confident grip of where I thought it was, but an intense shiver raced through me when I felt greasy marbling. My hand jerked back in disgust, yanking on the wishbone. One end was congealed in its lard, keeping it firmly in place as the other cracked with the force of my movement. 


Grandma turned, immediately beginning to howl with a hollowed rage, devoid of urgency, but discharged by habit. “Don’t you take my son’s wish, not you too! Haven’t you all taken enough from him?”


Most of the sound had bounced off my skull, but a note or two had worked its way in, massaging my brain with the tender affection of an open palm. I threw the bone back into the mire where it belonged, and shook my hand to rid my fingers of the slime that coated them. The droplets fell into the bog surrounding the few patches of dry carpeting, unchanged since I was a toddler. 


As far as I knew, the house had always been a slough, covered in a putrid, rotten sludge, several feet deep and sickly in color. The bones of both chickens and dinosaurs were trapped in the muck, never sinking far enough to fully suffocate, fallen from an evolutionary line destined for failure. 


“What’s Gus going to think…” she muttered. I perked up, making eye contact with her for the first time in ages. 

“Grandpa is coming back?”

“He might not live here anymore,” she huffed in a thick Bostonian accent, “But he won’t stop coming back. You and your mother would know that if you ever came by.”


The notion felt impossible - I thought the entire town had already accepted his leaving, let alone the people in his house. I stood, stepping carefully onto the islands in the swamp until I reached the cabinet. After pulling out the phone book, I flipped through the pages, searching for “Alvord Investing”. It wasn’t there, and “Gus Correia” wasn’t in the white pages either. 


I turned back to her. “Hey. I just realized, I’ve been searching ‘Gus’. That’s just a nickname, right? Is his full name Augustus or Gustav or something?”

"I don't know! He would never tell me that sort of thing, he got angry whenever I did. Either ask him when he comes back or ask your mother."


I pushed my dissatisfaction with that answer down into my belly, knowing that discomforting burn would be better saved for a rainy day. Just as I was about to step out the front door, though, I ran into Mom at the threshold.


“Oh, hey! I was just looking for you. Do you remember Grandpa‘s full name?“

“I don’t know. I’ve put that behind me.” 

“But I need to know.” 

“None of these people had any interest in helping you, why does it matter?” 

“Do I really know that? How often am I here? Once every… five, six years?” 

Her lips pursed and her fingers curled, committing the tendons in her wrists to a trembling exercise.

“Mom, please. Just because it doesn’t matter to you doesn’t mean I feel the same way. Can we just go to town hall? I’ll be in and out, five minutes.”

“...Fine. Let’s get the keys.”


As soon as I opened the front door, the chill of the open air nipped at my skin. The yard was blanketed in filthy snow, mottled in patches where the dead grass beneath peeked through. Angels and ornaments littered the space; though they were covered in dirt, I’m sure they were proud to have graduated from the dust of the storage unit. Seeing the two tall pines at either side of the driveway was also a reminder of yet another “someday” task I’d never followed through on. The one on the left had died years ago, but the other still thrived. We had to chop the decaying one down some time, as there was little dignity in a sentinel skeleton.


I glanced over where the stone walkway met the snow, and I saw a woman lying on her side, gripping her stomach. She curled herself tightly, groaning and gurgling, heaving with what little spare air she had for breathing. I thought she looked familiar, but I couldn’t remember where I had seen her before. Recognizable or not, though, I felt a burning sensation in my stomach, chilling as it leapt up through my chest and into my throat. I forced myself to keep walking, and looked back at Mom. She had no reaction. I wasn’t sure if she had seen her, but it wasn’t my place to ask.


Phil was still in the garage by the time we had gotten there. He was hunched over a handful of tools and bolts, rolling his shoulders as he made a personal pinwheel of a socket and wrench.


Mom made an unceremonious entrance. “We’re heading out for a bit. Did you fix the brakes yet?”

“Did I fix the brakes,” he scoffed. “Would I let you leave without fixing the brakes?”

“Just answer the question, Phil.”

“Why don’t you trust me? Why don’t any of you trust me? Ma was right, you got way too arrogant when you went to college. Even my own nephew wants nothing to do with me because of you.”

“Don’t start this.”

“Don’t start, that’s all I ever fucking hear from every woman in my life!” He pointed behind us, violently thrusting an accusing finger with one hand, throwing the car keys with the other. 


They landed right where that woman had been, though something new had congealed there. In her place was a mass, meat pulsating in the aching color of an inside-out shellfish. A few massive eyes rolled about on the surface, and hundreds of wedding rings hooked into her flesh. I didn’t know if it was the woman who was there before and she had mutated, or if she disappeared and that clot took her place.


“Look at you, Molly.” His chest heaved as he stomped towards her, the pitiful creature. “I knew you would be nothing without me, how many times did I have to tell you? The same thing with you, Miranda.” He barked with sadistic laughter, turning back to face me and Mom. “Even Melinda! She took my kid and ran. My own daughter. Just like you took Luis from me.” He looked back into one of her many disgraced eyes. “Do you think I couldn’t find you if I really wanted to? You think that little of me?” His foot reared back, and only a split second after I squeezed my eyes shut, I heard the sound of mangling flesh and bone, capitalized by a sharp cry of agony. It was followed by the jingling of those many rings, a whimper that this wasn’t what marriage was meant to be.


I felt Mom squeeze my shoulder. I didn’t look at her expression, but I could imagine the grief in it as she whispered, “Get your things. We’re going back home. Now.”


While Phil was distracted, I bolted back inside. Gone were my delicate steps over the mire in the living room, replaced with an urgency that didn’t care for the muck that seeped into my shoes and clothes as I tread back to my computer parts. I knelt down in the watery pus to grab whatever hadn’t already spilled beneath the surface, drowning in a pond of bone and sludge. The few pieces I could scoop up in my arms were spattered with ruin, and it felt like a robin’s nest taken by wildfire.


As I started to leave, Mom and Phil came back in, doors slamming with the vitriol of their voices. The words hammered against my skull with a dull thud, too blunt to mean anything. All I fully understood was Mom gesturing in my direction, bristling and shouting, “Just go!”  


I heard Grandma’s voice join the fray as I rushed down the hall, smearing the space with wails and threats. The putrid muck clung to my clothes and skin, and the tendrils of its scent reached into my stomach, attempting to pull my innards out. It enjoyed its wicked camaraderie with my guilt, and I knew they would intertwine for ages if I didn’t get help.


I reached the yard again, and a new decoration was scattered all over, joining the angels and ornaments: colorful rails and beams, as if there was a skatepark hiding beneath the snow. The sight was marred by the creature’s carcass, though, and I felt the taste of vomit in the back of my throat as I reached down to pluck the keys from her side. 


I rushed over to the car, just a few feet away. Flinging the door open, I got into the driver’s seat, and my hands quivered violently as I tried to get the keys into the ignition. I jabbed helplessly, struggling to hit the mark. Shrieking with anger, I pounded my fist on the wheel. The horn compressed, but there was no blare; instead, it let out a contented, nearly relaxed sigh. Then, I heard a kind voice.


“Luis.”


I turned, and there was the first of Phil’s girlfriends I had ever met. She had to have been in her fifties by that point, and her hair had been bleached by the same sun that tanned her skin over the years. 


“Oh my God, Sherri! What’re you doing here? I’ve got to get out. You do too. Look at what happened to her!” I pointed frantically at the corpse. Survivor’s guilt compelled her to turn just enough to be civil, but not so far as to see.

“I’ve already got my way out, don’t worry. You need to go, though.” 

“I’m just afraid for Mom. She told me to leave, but… Please, if you’re sticking around long, help her if she needs it.”

“I can’t help, but she already knows what to do.”

“Same thing you did?”

“Mhm.”

“I hope she does. I know it was hard, but it looks like it worked out for you.”

“I did the best with what I had. Now, your turn.”

“Thanks. And go-”

“Nope. No ‘goodbye’ in these kinds of situations, it complicates things too much. I’ve made that mistake, you don’t need to. Now, go.”


She stepped back, and I didn’t see her again after I backed out of the driveway, letting that place stained in its disgust recede. As soon as I got onto the road and reached the first bend, though, I pressed on the brakes, and felt no resistance. The car careened down the icy hill, and I panicked as the guard rail approached quicker than the house had left, just a few seconds earlier. Just before impact, I turned the wheel hard. 


The backside of the car crashed into the barrier with a harsh metallic cry. Its entire frame violently shuddered, and though I was thrown against the side, I received little more than a sore shoulder. Though it would’ve been easy to lie and wait for just a few moments, I knew I needed to go get help. There was no going back to that house for it. Continuing on foot was my only chance.


The sky was a gray slate when I left the car, but after only a few minutes of walking, the clouds peeled back, revealing a static texture behind them. Where the road should have wound through hills and forests, peppered with cottages and cabins, it narrowed over a void. The blackness was obscured as a blizzard blew in, leaving me snow blind, unable to see the way ahead. Every step by that point was a risk, tempting a fall into the chasm below. It was only when the path had sharpened to a point that I saw Gus just a dozen feet beyond. The point he stood on over the gulf was infinitely small, as if he was perched atop a snowflake, twisting and rolling in the wind, yet refuting gravity's downward pull. 


I shook my head, and my breath clouded in the air when I spoke. “You’re not supposed to be here.”

“You should be thanking me for choosing to come back. Anything that this family has is because of me.”

“I saw what that house is like. I didn’t understand it when I was younger, but I do now. I want none of it, I can make it on my own.”

“That’s your mother speaking. She kept you away from us, kept you away from your family. She can rot. It’s not too late for you, though. You’re still young.”

“I don’t need you, and Mom didn’t either.”

“God damn you, she’s brainwashed you already. You’re going to fail without me. Does she look like a winner to you? Every one of you has let me down. Don’t you fight my help too.”


His presence approached, even if his person did not. I felt my head going light, and I struggled to stay upright. I knew that if I fell into sleep, I would never get another chance to escape. 


I felt a ringing in my pocket. I pulled a phone out, tangled in a cord. It was larger than the space I pulled it from, but it felt effortless to lift. 


“Don’t you answer it, Luis.” He stared with shameless finality. “I’ll take you all with me.”


He would have tried if he could. 


I pulled it closer to my ear and spoke. “Hello?”


The blizzard wailed and cried as it blinded me, harmonizing with the voice on the phone. “I’ll do whatever it takes. Please. Please, Luis.”


That was enough. I dropped the phone over the ledge. It tumbled with the cord, several feet long, attached to nothing.


I looked back up, and after the snow cleared, I saw Mom was in Gus’ place. The road had expanded again, taking its familiar shape, contoured by winter.


“Where did Grandpa go?” I asked. 

She shook her head and I saw her scarred throat constrict, like his hand was in the breeze, clenching her voice. "I'm so sorry.”

“For what? I see what that house was like now. You did the right thing, for both of us.”

“I know. I had to protect you from them, I couldn't let you grow up thinking that was normal. But it still means you lost out on half your family. And with your father’s side across the ocean, you only had the two of us. Only our Thanksgivings, only our Christmases.”

“And we can still have those too. It’s fine. I’ll go back home over the holidays, I’ll see you there.”

“I think leaving all of this - here, home - that is your holiday. Two, actually.”

“What do you mean?”

“I’ve learned that there are two kinds of holidays: the kind that celebrates the end of hardship, and the kind that’s just meant to be a good break from the norm. That’s when the norm isn’t a battle, though.”

“It’s… not a battle at home. Our home, I mean.”

“Thanks for humoring me,” she laughed. “But you don’t need to. I know what I inherited, and I know what that means you inherited, too. Your home isn’t here and it isn’t where you grew up. I don’t know where it is, but I hope you will soon.”


She understood, and so did I. No more words were needed as we parted after a brief embrace. 


As I wandered, I wondered just how far my tracks would go - I imagined them stretching from suburbs to the ice shelves, keeping the company of lanterns and signposts on the path. The distance would only be fitting. Mom had carried her own foundations so far from that house, blotting her bruises with marrow. I had only to finish the work she started. The heirloom pride of taking bone over blood, trading an oxygen mask for a feathered parachute, was more than enough to make the journey.



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Posted by Intrapath - September 2nd, 2023


Heyo! @Jamriot is hosting a Writer's Jam this weekend, and my entry is below! This was a lot of fun to work on, and the quick turnaround meant that I couldn't second-guess myself as much as I usually do while writing. Hope you enjoy! The prompt I chose was headstone.

-------------------


Habit Coral


The game hadn’t been fun in six hours.


The setup alone had been a nightmare. Gilly spent the better part of two weeks pulling old cables and machines out of retirement, pairing them with newer pieces, forcing aluminum fossils that had already provided a lifetime of service to get back on the frontlines. They didn’t understand the newer generations, but they couldn’t be blamed. It was only the kindness - or the stubborn nostalgia - of strangers writing patches that even gave them a language they could mutually understand. Thanks to them, all of those bits and bytes with scattered agendas came to begrudging agreements.


One of the younger devices was a small black box plugged into the monitor. A red light on it blinked in an endless cycle, remembering all it had seen on the screen. It worked in silence, allowing Gilly’s keyboard to speak its mind, clacking and complaining as its keys were hammered in frustration. His motions were as impassioned as they were mechanical, following the same patterns for hours on end, losing the rhythm with only milliseconds shorn on each beat. 

 

Spray Bay boasted a maximum player count of twenty-four - a number that the minds at Sugar Brick Studios claimed was optimal for Kroma Surge’s “frantic, fast-paced Jetpack Paintball fun” - but at that moment, Gilly was the only resident. Set on a shore and dock between rolling hills, the open sea, and a dozen small floating islands, the palette was bright as the shimmering water and cool as a drink on the endless summer day the map was nestled in. In the decades since it had been discovered, the sun had never set, and the clouds hadn’t moved an inch. Though the wind could be heard, the grass didn’t sway and the ocean stayed a perfect blue sheet, free of ripples. Through all the thrills and angst the bay had seen, it remained as sharp and pristine as when it launched, setting sail to meet the masses.   


He leapt from island to island, seeing his day replayed in real time. The same path. The same movements. The same sound effects, lonely footsteps and huffs in the ocean breeze. 


And the same goal. 


Every few moments, he glanced back up at the highest island. It sat just far enough out of the way to give itself some plausible deniability, silently dismissing most player’s eyes. Curious adventurers always looked twice, though. With a touch of gumption, a key stroke at all the precise moments, and the boldness to politely decline just the right line in the game’s physics code, and it could be reached.


His character moved with the erratic nature of a floater, staying just at the corner of gravity’s eye, too quick for it to pull him right back down. He had his jetpack to that for that fleet-footedness, and his agility was even more impressive in light of the weapon he wielded: a gun whose shape had the small-town charisma of a pesticide sprayer but the tempting allure of a flamethrower. 


He raced towards the island, wreathed in blue and purple flowers. Thin and colorful as construction paper, their digital roots kept them still and stoic as signage. Their vigil kept them firmly planted at the foot of a hill whose peak rose above any other point he had ever visited on that map. 


The jet pack sputtered, hissing and coughing an apology as it ran dry a moment too soon. As his hero began to plummet, the island’s edge became his horizon. Angling the camera up as he fell back to the ground, the blue and purple pixels quickly disappeared from view. 


Gilly reached out to reset the recorder in the trained manner of a switchboard operator. His other hand, though, grabbed his phone with a desperation like death row. “11:56 P.M. - 08/31/23” flashed on screen before he refreshed the last page he was on. The Sugar Brick logo loaded in, and he hoped for a miracle… but when the rest of the page loaded in, there was no miracle in the wings, ready to grace his eyes in twelve-point font. Just underneath the logo was the same banner as had been there for a month, hanging with a grimness that would make a gallow proud: “REMINDER: Kroma Surge servers going offline at the start of September. Thank you for 19 amazing years!” 


He straightened in his chair as he threw the phone aside. Fatigue brawled with panic inside of him, pulling his focus down into its voracious mire, but he had just enough time for one more try.


With a single keystroke, and one whirring stock sound effect later, he was back at his original spawn point. His character fell back into place where millions of identical footsteps once tread, standing atop a grassy plane responsible enough to bear that weight for years with neither complaint nor scuff. At the start of his session, the uncanny nature of that abandoned play space had shaken him. Its monumental stillness, like an antique’s longing for a purpose that may have been long past, bothered him earlier, but by that point, his race against time had taken over. 


As he refueled his character’s jetpack by his base, the moment the day’s replay began in his head again, it was overlaid with memories. He remembered Burt’s character right by his own, years before, fully embodying his teaching mantra: learning theory without solid examples is useless.


The meter in the corner rapidly filled, and the sound of his voice, tightly packed with static as a microphone appeared over his character’s head, nudged its way to the front of his consciousness. Burt wiggled his gun towards the recharge station, telling a story about playtesters steering clear of the device early in development when it was barrel-shaped, assuming it would explode if shot. So, in an afternoon, he implemented a new model: one that was just a dial here and a blue light there away from being a gas pump. It fit the game’s silly tone, and sure enough, testers flocked to it. 

As soon as he was re-fueled, Gilly began skiing those paths again, thin and unforgiving as if they were on a fracture. Hopping from island to island, he imagined Burt at his side, bumping into him now and again as he continued his jet-powered tour. He recalled Burt explaining that players rarely looked up, leading him to leave a few stones hovering beneath every floating island, guiding their eyes upward to the next platform.


He reached the last island before the one he had been aching to reach. That was where the most evident fork in the road between his past self and the current moment arose, though. He charged onwards, though when he was with Burt, they had both stopped at the ledge. Burt explained that it was possible to reach the final island alone, but if another player shot a paintball rocket at his feet at just the right angle as he flew off the ledge…


In that moment, Gilly remembered the sudden surge of speed as his character grunted, damaged by the blast. Oh, did he fly, though. He flew further all those years prior than he did at that moment. As he reached the arc of his pitiful parabola, an invisible rainbow with a pot of gold sixty feet down instead of in the floral bed before his eyes, he remembered what the two spoke about back then when his character skidded through those flowers, kind enough to phase through them as to not disturb their valuable jobs as decor.


“What’s on the island?”

“Nothing, no purpose. It’s just for fun, Gil. It’s nice having a little slice of the game that’ll always be my own.”


The moment he started watching his character plummet, everything that had been welling up burst free.


"Dammit! God... dammit!"  His body tensed and curled, heat bursting from his chest and guts, flaring up through his limbs, collecting in the fingertips digging into his palms. 


He screwed his eyes shut, raising a hand to slam it down onto the desk. He let out a deep sigh, but releasing that breath felt like it only gave exhaust-filled air a chance to seep in, racing down his throat and filling his chest with tar.


He heard a jingle in the game. Soon after, there was a new message in the chat. 


MegaMailbox94: Hey lol what’s up

MegaMailbox94: I saw this map had someone on it and I never tried it


Gilly’s hands quivered as he typed. His eyes darted between the clock on his phone and the chat on screen, as if time would suddenly remember the nature of its lethal dose precision. He wondered how this stranger could have avoided that curfew.


JigJermCreates: Hey! How did you join? Isn’t the server going down?

MegaMailbox94: Yeah we got an hour


Gilly stared ahead blankly, his gaze caught somewhere between the monitor and the neon-blue glow of his keys. Then, it clicked. 


Sugar Brick was in Boston. They were an hour ahead. 


There was time.


JigJermCreates: Oh yeah I got my time zones mixed up! I didn’t think anyone would come in here, Spray Bay usually doesn’t get a lot of players


It didn’t help that, between the short warning and all his work on silicon life support, Gilly didn’t have much time left for any kind of recruiting.


MegaMailbox94: Lol no worries. I actually only started playing last year so I thought it’d be cool to see all the maps before it’s over

JigJermCreates: This one’s probably my fave, for sure

JigJermCreates: Hey, quick question: think you can help me get to that island over there with the purple flowers? I’ve been trying to reach it all day. I know you can get over there, I did it a few years ago after a patch but it took me forever. I’ve been recording and I want to see if I can get it one more time before shut down

MegaMailbox94: Yeah np


Gilly squinted as he looked out across the field, watching a speck emerge from the opposing team’s base. With his arrival, the map’s loneliness receded to its borders. Though Gilly knew the place would never see the color of a full server again, there was comfort in seeing it touched by two visitors one last time, a summer husk hosting its last hurrah.


Mailbox came to a stop in front of him, instantly snapping from a run cycle to an idle with his magnetic joints. They greeted one another with a nod and a few quick crouches. Gilly pointed up towards the second-to-last island. At a certain point, they knew words weren’t needed; their puppeteering was clear enough.


Gilly led the way, rocketing to the first platform. Mailbox imitated his movements, following an approximation of his path as an imprecise ghost. When the first leapt, the second did a moment later, a foot or so to the left or right of the blurry cloud he left in his wake. Hearing his character’s footsteps behind himself as he ascended the ladder of isles, the gymnast loneliness that Gilly wallowed in throughout that day began to melt. 


They had nearly finished the gauntlet. Their gaze was fixed on that cluster of flowers on the final island, and Gilly flexed his fingers, ready to put a close to what had occupied so much of his energy those past few days. 


JigJermCreates: I’m gonna back up a little, and then right when I’m about to hit the ledge, you’ve got to fire a rocket at my feet. Then I should get enough air

MegaMailbox94: Gotcha

MegaMailbox94: I’ll get it the first time, can’t be here too long lol


Faith and fireworks were all that he could rely on by that point. He carefully backed away as Mailbox stood by, ready to fire a missile packed with potential. The risk wound its bony fingers around his heart as he considered the consequences if he failed again. The moment he would never be able to live again, the space that would be locked away for ages on end.


He ran.


Lo-fi wind rushed past his head, overlapping the crunching of grass beneath his feet. Rushing towards the edge, he saw his companion readying his aim, concentration and calculations bouncing around the inside of his helmet. The blood in Gilly’s chest was inspired by that visual, moving in a panicked network as he waited for the rocket to fire. A part of him lost faith for a split-second, urging him to hit the brakes, to compensate for his new friend’s inevitable missed beat. 


He pushed down harder on the ‘W’ key.


Just before he hit the ledge, he saw a brilliant burst of orange. The rocket traveled too quickly for him to even see it before it exploded at his feet the moment they reached the air, and he was sent flying. He soared just a few feet higher than any time earlier in that day, but that was all he needed. The angles worked. Everything worked. As he began his descent, where he had once crashed and burned, he landed among the flowers.


Gilly held his hands above his keyboard for a few moments - a moment of caution was well-worth avoiding the risk of overcorrecting the landing. “Okay, okay,” he muttered to himself, glancing over to make sure the recorder was still on. Unwilling to take a chance on hardware that came with the tagline “Record the gameplay wows you highest!”, he was quick to start recording with his phone, propping it up against a nearby box. The quality wouldn’t be anywhere near perfect, but the authenticity would shine through. 


He ascended the island’s small hill, once again seeing what had been added in that small patch years before. In a small clearing was a humble headstone, still as the flowers just a few feet behind himself. He crouched down to read the etching, muttering aloud. “In memory of Burt, whose boundless creativity and design skills inspired us every day. A kind teacher, leader, and friend, he saw the beauty in simple fun. Though he left Sugar Brick shortly after Kroma Surge launched to pursue his dream to be a teacher, we always remembered him. We hope you will too.”


He slumped back in his chair, staring at the headstone. One last time before it all faded into the void was all he needed. Though the recordings wouldn’t be quite the same as living for a moment in his friend and mentor’s old playspace, they would do well enough. As he pondered, he heard a familiar ‘ping!’.


MegaMailbox94: Hey

MegaMailbox94: I’m going to run to check out a few more maps, but if you didn’t hear, some of the OGs at Sugar Brick left to make their own company and they want to try a spiritual successor kinda thing

MegaMailbox94: I hope they make it, I’d love to see what this place looks like with more people. I’ll keep an eye out for your name on there :) See ya!


With that, he disappeared. Gilly looked over at the time. Nearly 1:00 A.M. for himself, midnight in Boston. He kept his gaze squarely on that headstone, grateful that Burt’s stamp was on his little slice of the world he had poured his energy into. His old professor’s mark stayed right up until the end.


A few moments later, his character’s idle motions froze. Spray Bay disappeared from the screen afterwards, replaced with a small window: “Thank you for staying with us to the end! If you have any fond memories you’d like to share, please let us know on the Sugar Brick website.”   


Gilly turned the recorder off. Though he was too exhausted to do much but fall asleep after turning the monitor and computer off as well, he considered sharing his new memory. Maybe some of them would even remember Burt. He may even talk to whoever put the headstone in the game, cementing his little slice of the world. Across time and wires, he was sure that he wasn’t the only one who still remembered.



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Posted by Intrapath - April 16th, 2023


Hey, NG! Tidying Up, a new puzzle game from the crew that brought you Roxy's Windows, is coming out Thursday, April 20th! To test for glitches ahead of launch, we're releasing a demo, available at this link:


https://www.newgrounds.com/projects/games/4473253/preview/filetype/0


The game follows Capy and Roombella as they work together to clean up Capy's house and reconnect over the course of the afternoon. It's a major undertaking, but they can get it done as long as they work as a team!


The demo includes the first 5 levels, alongside a level editor and sharing hub for users logged into their Newgrounds account. If you have any feedback or find any bugs, please let me know! If you're reporting a bug, please let me know your device, OS, and what actions you took leading up to the bug.


Development on this project, made for Newgrounds' Flash Forward Jam, started back in January. This is being made with  @Bleak-Creep , @GetterRocka  , @Taxmann and @Scarfygoose - feel free to check out their content, they've got some really cool stuff! This game has been a big focus for me the past few months, and I can't wait for launch later this week.


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Posted by Intrapath - March 26th, 2023


Hey there! Do you have a few minutes to spare? Do you enjoy checking out games that are *actual* alphas, and not finished products that have the alpha label slapped on? Are you down to bug test a game that's 90% temp graphics and mis-aligned UI?


If you answered "yes" to any of that, have I got an opportunity for you! I've been writing code for a puzzle game for the Flash Forward Jam with the Roxy's Windows crew ( @Bleak-Creep , @GetterRocka , @Madfatter , @Taxmann) and @Scarfygoose , and we're getting close to wrapping up the groundwork. There's a sizeable number of moving parts, though, and it would be great to put this through its paces as early as possible to avoid nasty surprises later.


The link to the alpha is here: https://www.newgrounds.com/projects/games/4473253/preview/filetype/0


During gameplay, on PC, movement is handled with the arrow keys and characters can be switched with the space bar. On mobile, there are touch controls on the right side of the screen. The goal is to get the teal capybara character to the goal tile. I'm going to hold off on explaining more of the mechanics; I'm curious to see how intuitive they are at the moment, and what might need to be explained in-game with the dialogue system.


Some notes:

- Again, the vast majority of visual content/UI/level design here is temp. That said, don't feel like anything is assumed. If there's anything you want to give feedback on, please do!

- Existing levels in the level editor will almost definitely be cleared out before release so the launch has a clear slate, so don't get attached to anything here!

- If you're playing on mobile, you must go to Settings and check off the mobile checkbox for some functionality (only in the level editor so far) to work. We'll have a more clear label for this later on.


Thanks, NG!


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Posted by Intrapath - December 27th, 2022


Hey! With 2022 coming to a close, I figured it might be a good time to do a retrospective on my year on Newgrounds, think back on what went well, and where I want to take things next.


2022 Project Summary


NG Rumble Character Reveal Art


Late last year, Bill hosted an art contest where participants would create a piece based on a Newgrounds character being introduced to NG Rumble! The character I chose was Jouste's Maw-smerizer, and the backdrop was inspired by KeepWalking's titans.


Pixel Day


I've made an entry for every Pixel Day since it began, and this year was no different! This time around, I dabbled with animation and environmental storytelling.


Pico Day


Way back in 2012, I made a submission for each of the three major series-driven holidays on Newgrounds: Pico's Mission for Pico Day, A King's True Journey for Clock Day, and Madness Alteration for Madness Day. For their 10th anniversaries, I wanted to make some Newgrounds site add-ons that referenced them, as well as promo art for each add-on! It was a great chance to make some art and code that celebrated my love for those characters and series.


For Pico Day, I made an add-on to replace Steve in the voting bar with the cast of Pico, just like in the previous site designs! The old designs looked a little something like this, for those unfamiliar.


Clock Day


Much like during Pico Day, I made some promo art and an add-on for the voting bar that... mostly functions! Some CSS lessons were learned the hard way, but it was still good fun.


Madness Day


Seriously underestimated the amount of time this one would take to complete (a few months of on-and-off work!), but I'm happy with the result! Like with the other two Newgrounds holidays, I made some promo art and an add-on: this one was for the tombstone users see when they visit a blammed submission.


Mobile Game Jam - Roxy's Windows


Definitely the project that was the most exciting part of this year for me! I worked with @Bleak-Creep , @GetterRocka , @Madfatter, and @Taxmann to create a mobile game in 2 weeks for Stepford's Mobile Game Jam. Players get to explore Roxy's desktop, learning about her interests, issues, and relationships with her friends. We've continuously updated the game since launch, adding QoL fixes, new content, medals, bug fixes, and a few other treats!


Maestro Nav update


Maestro Nav was a Flash game I made for the first Flash Forward Jam way back in early 2021, and I always intended to make an update for it, but real life and other projects took priority. I found some time recently to finally get around to it, though! This included releasing the source code, adding some visual flourishes, a new medal, a new level, and some miscellaneous bug fixes.


Faces of 2022 Collab


I was lucky enough to get a chance to make some art for the Faces of 2022 Collab! Say hello to VonGrimworth's awesome little guy, Goloth!


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Year In Review

Looking back, I'm proud of the projects I worked on. I just wish each of them could've launched in the state I intended - more often than not, I had to launch one of these submissions to hit a deadline, and then went back and added content after the fact. This post-launch focus also led to a smaller number of submissions, but with more content packed into each one.


Seeing it all laid out, I'm also realizing just how much I focused on fan art this year. A pretty significant part of the reason I chose to make anniversary pieces for the 2012 submissions was because I wanted to "go out with a bang" before shifting my focus towards more original works. I hit that goal - I just didn't think it would take most of the year, but it's all good now!


The only truly sore spot, I'd say, was a game for the 2022 Flash Forward Jam that I had to cancel after spending the better part of the first half of the year chipping away at. Long story short, it was going to be a strategy game where the user manipulated voronoi patterns (like so) to create pathways for units to traverse. I ended up running into insurmountable technical issues and had to drop it; I'm considering picking the core ideas up again some day, but definitely in a more modern engine.


2023!


For the year ahead, the theme I want to work with is "more content, more consistency". I'm aiming to get out a larger number of smaller-scale projects, focused on new ideas. Plus, I want to connect with the community more frequently - I think I was better about that this year than in years past, but I can do better.


I do have a tiny bit of wrapping up from this year, though - Roxy's Windows is going to get another tiny update or two, with the biggest part being the release of the source code. I'm almost done with a deep clean to get it into an acceptable state for release (with the disclaimer that I'm not a coding pro by any stretch - I ran into plenty of problems that required insanely-specific solutions when working on Roxy, though, so I figured I'd share what worked for me!).


After that, I'm gearing up for Pixel Day, the Flash Forward Jam, and then... the future's wide open!



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Posted by Intrapath - August 18th, 2022


Hey, Newgrounds! The past few weeks, I had a chance to work with @Bleak-Creep , @GetterRocka , @Madfatter, and @Taxmann to make Roxy's Windows, our game for Stepford's mobile jam! In this story-driven experience, you explore lots of files on Roxy's computer to learn all about her - what makes her laugh, recent events that have stressed her out, the ways her friends try to help her out, and more. Make sure to poke through every nook and cranny... You'll be rewarded for it!


But wait, there's more! We've been talking about ideas for a patch once the contest judging phase is over, including bug fixes, code optimization, Newgrounds medals, some new content, new UI solutions, and more.


Getting the game working for mobile in Unity was a major challenge, but it was really fulfilling to be able to learn so much so quickly. Hope you enjoy!


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Posted by Intrapath - October 8th, 2021


Hey, Newgrounds! I've just released Russian Roulette with a Black Widow, my brand-new black comedy novel! It's free to add to your Kindle library until 10/12, at which point it'll bounce up to $4.99. If you add before then, though, it'll be yours to read on mobile, tablet, PC, or Kindle anytime! Click here to add!


Description

“Life is equal parts sleepwalking through traffic and conversating with counterweights.” That’s what one of Nate’s interviewees told him once, anyway. Working for a satirical newspaper in Hanover, New Hampshire, he’s found that it’s usually in his best interest to jot down whatever will grab a customer’s attention. Outside of hoping to one day fulfill the distant dream of making the jump from contractor to employee, he navigates the uncertainties and tensions of a quarter-life crisis in the early 2010s, aided in part by psychology student Claire and junkie-turned-cynic Victor. When Claire gives Nate a journal as a birthday gift, he sees it as an opportunity to commit his problems to paper. It works well enough, but he finds its true value when it helps him process falling head over heels after a chance meeting with Savannah, a homeless artist. Now, he writes his story in the journal to suspend his hopes on a dark sense of humor, a taste for the vivid and the surreal, and a willingness to wade through overlapping crises, just as the world around him is inclined to do in turn.


Artwork

Cover

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(High-quality upload here, along with making of: https://www.newgrounds.com/art/view/intrapath/russian-roulette-with-a-black-widow-cover-assorted-articles )


Divider

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Ad

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Other Thoughts

It's surreal to see this finally out. I've been building these characters and stories up for years, and finally fully committed to putting them to e-paper around the time Covid started. Writing this has been my way of working through some of the things that have bothered me for years, and it's a little scary to open that up so publicly. I just hope that folks who read this enjoy learning about these characters as much as I've enjoyed writing them. That, or they at least get a good laugh out of this whole thing. Or cry. It's a black comedy. I'll take either.


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Posted by Intrapath - March 17th, 2019


Ten years ago, the track pad on my family's new laptop was starting to show a discernible white spot in the center, surrounded by hairline scratches, worn from constant use, day in, day out. We just had internet installed in the house, and I had been busy playing catch-up: Myspace, Homestar Runner, and a new one called "YouTube" (which I misheard as "YouToo", when I'd first heard another kid talking about it at recess, then "BlueTube", which could've ended disastrously for my naive self). Two of my other favorites were DeviantArt and Andkon. The first helped me start poking at a desire to be a part of something online, and the latter, the beauty of Flash games that could be run through in an hour. Somewhere in that time frame, I found Newgrounds.


I know it was a game that drew me to the site, but I don't remember which - it may have been Agnry Faic 2, or Newgrounds Rumble. Whatever it was, I clicked that "Sign Up!" button, saw it through to Mindchamber's artwork of Pico pressing his hand to the login panel, and was quick to lose focus of all those other sites for this one. They were fine, but there was something very different about this place - and I use the word "place" very deliberately. It was a term that came to mind when the 2012 redesign happened, where I likened the site's transition to that of moving from a homely suburb to the flashy, graffiti-laden, bustling city, but that's jumping ahead a few years. In the beginning, I got hooked on the RPG-like system of voting experience, blam points, whistle status, and more (who doesn't enjoy watching meters fill up?). I was always so excited to come home from school to get another medal to pin on my page, or see what the new game of the week was, or see what my favorite content creators were up to, whether they were animators, programmers, or musicians. The best part of it all? They were all just a bunch of regular guys, working on some of my favorite Flash games one minute, and spouting off cock jokes (90% of which were little more than "cock joke!") the next.


Seeing all that I did, I knew that I wanted to be a part of it, and make Newgrounds my online home. The site drove me to take influences from everything around me, and put them into my own art. My first few games and animations were love letters to the Newgrounds creations that drove me in the first place. I wrote my first album, Orchestra of the Zodiac, a hodgepodge of genres pulled right from the Audio Portal's listings. My first book, LOCKED, took inspiration straight from all of my favorite sci-fi stories at the time. Looking back at all of them, I could cringe at all of the technical flaws, but the humor and memories I associate with them still make me smile.


A lot happened in the intervening years. Life, mostly. I'd always kept in touch with Newgrounds, but haven't done much more than scratch the surface. I've been wanting for so long to really come back in earnest, and with a sharpened focus, I'd need a more distinct, definite identity (it doesn't help that LDAF already stands for "Louisiana Department of Agriculture and Forestry", "Lower Delaware Autism Foundation", and "Libyan Defense Air Force").


Enter Intrapath. It was originally an idea I had for the name of a band in my teens, combining the prefix "intra" (within) with the suffix "path" (one who does). The summarizing philosophy would be, "unique juxtapositions for a greater whole." More often than not, that'll come from the realm of surrealism, bringing together things that exist in two different worlds, only to take on a greater meaning when brought together than when separate. The ethic of this aesthetic that I love the most comes from the different interpretations that people bring with them to the piece - I've had some really interesting conversations in that regard with some of my past works with a symbolic lean, and I want to carry that forward.


What gave Newgrounds that permanent spot in my heart is how I've been exposed to all these mediums, being inspired by the artists here to make my own content - animations, games, music, illustrations, and literature. This new brand identity brings all of that under a more consistent umbrella. My old content isn't going away, even if it's not representative of this new path - I can't roll my eyes enough at artists that delete their older work, just because it's not up to par with where they are now (at least on a technical level). How are other artists supposed to be inspired by your progress if the first thing they see when they sort by date is your biggest and best? Failures, embarrassing as they can be, make for such a great learning experience for both the artist and viewer.


All of those art forms I've talked about are vehicles for their story, an ethereal thing not tied to any particular medium. I want to dig into how to take advantage of each - the movement and sound of animation, the interactivity of games, the auditory ways of music, the snapshot-nature of illustration, and the figurative language of words. With that mountain said, I couldn't be more excited about this new slate, and sharing with Newgrounds what I build on it.


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